In Xonotic you have a lot of movement control while you are in the air (“air control”), and to a great extent you’ll accelerate when pressing the forward button while flying. You may have noticed that players race around the maps at insane speeds, making them hard to hit and also hard to tell from which direction they’ll come next, should you survive an attack. Understanding and mastering Xonotic’s movement is a key success factor in this game, apart from making it incredibly fun to play once you get the hang of it. MovementĮven though people tend to be more interested in what the weapons do when they first try out a new first person shooter, I prefer to follow the structure that I established for my live newbie tutorials and to start off with the movement. The purpose of this Newbie Corner is to allow any new player to develop the same skills that experienced players have already gained, simply by showing how it works. The skill gap between newbies and experienced players mostly results from newbies not knowing gameplay mechanics and therefore lacking the ability to acquire skill in the first place. There are a couple of mechanisms implemented in the game that effectively prevent cheating, and from my personal experience I am confident to say that cheating is not really an issue in Xonotic. That’s how I myself learned about blaster jumping and strafe turning for example.Įven if the skill gap between you and another player is immense, it is highly improbable that the other player is cheating. Some of them might even offer to show you around by giving you a short live tutorial. Most of the experienced players will take their time to shortly explain gameplay techniques to newbies if asked nicely. If you meet very strong players online and wonder how they do certain things, it usually pays off to simply ask them. Remember that the Xonotic player community is generally considered a very friendly and helpful one and for many people (including me) this is the key aspect that gets one hooked to this game. If you want to fully apply the knowledge gained from this guide, search for vanilla servers - Normal category in the server browser. The XDF ruleset has different physics and a separate video-guide called XDF Academy. Note that whereas movement aspects should usually apply more or less unchanged to modified servers offering InstaGib, vehicle CTF or Overkill gameplay, I will not explain the specifics of these game mutators/rulesets - I simply lack the expertise in non-vanilla game modes. Hell they've even released dangerous drivers that damaged cards, one such driver found it's way on my system and I didn't know it until I started seeing artifacts one day.This guide aims at showing all fundamental aspects of vanilla Xonotic gameplay to enable new players to pick up the ropes quickly. Now Nvidia seems to be making mistakes that are going to send them down ATI's road while AMD turns what used to be ATI around. Sucked because it would've been a good card if it didn't have such bad drivers, ran UT3 maxed out at 1280X1024 (max res my CRT supported at the time) with a good frame rate as well as other games that were recent at the time. Unfortunately at the time of me building my rig, ATI still didn't have their crap together and had pissed me off like a year before that with an AGP card (HD2600, 512MB, 128 bit) I had in my previous rig due to it's faulty drivers that caused constant display crashes. I knew a while back that Nvidia was gonna go straight to hell when I read about them "releasing early, releasing often" on Phoronix about four or five years ago when they were talking about drivers. ![]() Who cares about +20fps if you aren´t even able to use it? NVIDIA better should work on stability than on trying to get some more frames per second. (11-09-2012, 06:14 AM)Maddin Wrote: You always have to keep in mind that a lot of people have problems using the driver because it just doesn´t work (god knows why.). (11-11-2012, 10:55 AM)Minkovsky Wrote: Which OpenGL is DarkPlaces running on? 4? Then it's the same as (closed)Source, because OpenGL 5 isn't here yet.
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